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Devlog
STEAM RELEASE
January 29, 2024
by
sevencrane
10
#steam
Hello! I've been working diligently on the physics build and I've finally been approved for a Steam release. I'm polishing up the demo to be ready by mid-March, but in the meantime you can wishlist it...
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0.18.10 Update
October 12, 2022
by
sevencrane
7
It took rewriting the save system from scratch to realize some of the mistakes I'd made. Lessons learned about overdesigning, more code is more bad. Bugfixes: + items get saved to disk between scenes...
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Ghost AI for Andromeda
September 26, 2022
by
sevencrane
13
That's right, I'm not dead yet. I'm working on the Andromeda fight! Here's what it's been like so far. Guess which one is me. Introduction Ghost AI is a fast alternative to classical state-machine AI...
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0.17.31 Update
April 02, 2022
by
sevencrane
5
Sorry this took a while to get out. I was out of town right after uploading the broken build last week 🥴 Bugfixes: + player can't attack out of environment damage respawn animation + fixed bug wher...
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0.17.15 Update
March 25, 2022
by
sevencrane
7
This is a breaking update. Old saves are incompatible. I wanted to add actual game content to this update but seeing as how the old saving is currently broken, I'm just pushing it out as soon as possi...
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0.16.5a Patch
March 15, 2022
by
sevencrane
4
Bugfixes: + Gray dying triggers the correct cutscene Content Changes: + Gameplay Changes: + Richter is no longer invincible during his air tumble Visual Changes: + made camera lookahead less sudden In...
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0.16.4a Patch
March 14, 2022
by
sevencrane
4
Bugfixes: + added a ground check for Richter Content Changes: + Gameplay Changes: + speedrun timer starts when the player gains control of Val in the tutorial Visual Changes: + Internal refactors: +...
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0.16.3a Update
March 13, 2022
by
sevencrane
5
Bugfixes: + speedrun timer is enabled now Content Changes: + Gameplay Changes: + speedrun timer pauses in main menu and during loading screens, but not during dialogue or when the game is paused Visua...
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0.16.2a Patch
October 08, 2021
by
sevencrane
6
Bugfixes: + fixed black screen when traveling to the Sludge Wastes subway station + player health upgrades persist when moving between areas Content Changes: + added text on the Lady of the Lake's hea...
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0.16.1a bugfix
September 18, 2021
by
sevencrane
5
fixed the bug where the player would bypass the elevator when entering it for the first time and get sent directly to the sewers...
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Beta Roadmap
September 17, 2021
by
sevencrane
9
With the release of the latest build, I decided it's time to get off my ass and finish the main story arc so I can call Vapor Trails a beta instead of a "hobby," "passion project," "demo," etc. I owe...
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0.16.0a Update
September 17, 2021
by
sevencrane
5
Old saves are no longer valid. The Deeps have been split into two levels, so its reference name and saved positions can no longer be loaded. This was for optimization. Some people reported that the we...
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0.15.5a Patch
September 09, 2021
by
sevencrane
2
Bugfixes: + gun eyes actually target both directions in backdash and backstep animations New Content: + Gameplay Changes: + fall velocity snaps to a vertical line at horizontal speed of under 2 units...
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0.15.4a Music Update
September 06, 2021
by
sevencrane
4
Bugfixes: + player doesn't reset to electric wires after taking damage from them + richer doesn't follow through with attacks on death + fixed sewer elevator placement issues + fixed easter egg dialog...
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0.15.3a Patch
July 20, 2021
by
sevencrane
4
Bugfixes: + fixed cigarettes spawning in the Deeps, along with other various pickups New Content: + Gameplay Changes: + Visual Changes: ~ brightened the Lady of the Lake's heart sprite Internal refact...
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0.15.2 Update (Bugfixes)
July 17, 2021
by
sevencrane
3
Bugfixes: + vertical axis (for crouching & divekicking) can be correctly remapped + (finally) fixed bugs around hitting spikes and respawning + target door in the Deeps will stay disabled after leavin...
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0.15.1 bugfix
June 12, 2021
by
sevencrane
+ remapped controls actually persist now, I misread the Rewired documentation...
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0.15.0 Update (Sewers)
June 11, 2021
by
sevencrane
1
TL;DR 2 new enemies and small areas, no new bosses. also, your saves aren't compatible with the new update. To be regular about this, I started using semantic versioning. Bugfixes: + HP/energy don't r...
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Why DontDestroyOnLoad is Bad
May 25, 2021
by
sevencrane
2
DO NOT FOLLOW THIS ADVICE This is based on the incorrect assumption that ScriptableObjects are retained in memory between scenes. This is false, and has resulted in other bugs in VT. Original Sin Here...
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Poster
March 28, 2021
by
sevencrane
5
No game updates (yet, I'm waiting on my friend for some new music) but enjoy this promotional art I made in the meantime. I might (eventually) sell it on Redbubble or something once I'm happy with all...
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lots of activity recently. thank you
February 10, 2021
by
sevencrane
10
I saw a huge spike in activity in Vapor Trails last week, and although I haven't been able to answer every question and fix the bugs, seeing people interact with everything in the game and find intere...
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January Tweaks
January 24, 2021
by
sevencrane
2
Tl;dr no new content, but some of these fixes were sorely needed Bugfixes: + removed dust in dialogue cutscenes if player is moving at high speed + player momentum doesn't persist after taking environ...
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Tutorial: Wind-blown leaves shader
January 23, 2021
by
sevencrane
6
In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math. First, get your base textures. The tree in the gif is actually a tilemap co...
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Tutorial: Basic Skeletal Animation
January 20, 2021
by
sevencrane
8
I’m very lazy and dislike hand-animating. This is a problem in game development, so I have a workaround. The above animation is skeletal instead of hand-drawn. Skeletal animation is nothing new, but...
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Save Bug fixed
January 03, 2021
by
sevencrane
1
This was a gamebreaking bug, and yet it was a very small fix. Please re-download Vapor Trails and select "Start New Game"...
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Holiday 2020 Update
January 03, 2021
by
sevencrane
4
Holiday 2020 Update Content Changes: + added a new boss, Thorn + added a dramatic intro with detailed and mostly-finished portraits for most bosses + added new characters: Orca, Dreamer, Sheila, Marqu...
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Summer Update 3
August 06, 2020
by
sevencrane
4
Tl;dr added options menu Bugfixes: + black fade lifts again after an intra-scene teleport + stackable items don't double when you pick them up New content: + you can select from ten wonderful volume l...
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Summer Update 2
July 31, 2020
by
sevencrane
3
the shameful bugfix edition The "can't continue game" bug was due to me misunderstanding a tiny yet critical part of C#'s garbage collection. It ended up being a one-line fix. Also, I finally wrote a...
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Summer Update 1
July 18, 2020
by
sevencrane
4
I know everyone else in the United States is ready for quarantine to last another six months or whatever, so enjoy this update while our government keeps doing the global pandemic equivalent of repeat...
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Demo Day Patch
May 08, 2020
by
sevencrane
4
Smaller bugfixes and changes based on feedback: + added a "main menu" button to the pause menu + standardized font size on pause menu + fixed bug where player would keep moving when sitting on a bench...
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Demo Day UPDATE!
May 04, 2020
by
sevencrane
7
The Big Things Brought back the tutorial level and some bosses! You can see some brief backstory in Paradise, and figure out Lauren's plans once you two reach the Night Market. You can also upgrade yo...
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Animator State Machine AI
April 09, 2020
by
sevencrane
8
#tech discussion
I'm polishing the Richter boss fight in the Night Market. I've achieved a decent AI by combining her animator state machine with her AI logic, augmented with external param-settings sensors and state...
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Demo Day 27 Update
July 05, 2019
by
sevencrane
1
- redid movement system and combat, will update game page with controls and combos soon - tweaked some dialogue to reflect that the player no longer carries a sword - added some saws - fixed some bugs...
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bugfixes
May 09, 2019
by
sevencrane
2
- removed headspace, for now - backdash cancel jab1/jab2 - fixed typewriter text rendering - ui scales properly...
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demo day 26 bugfixes
May 06, 2019
by
sevencrane
2
- pause menu buttons work now - fixed player getting frozen after exiting headspace - fixed doors sending player to the wrong place in the level or The Void - made it more obvious where the demo gener...
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secret update
March 28, 2019
by
sevencrane
1
gearing up for demo day next month. i want to make the subway system before then, but I reached a big enough milestone that I can post a devlog. changes i can remember off the top of my head: - new se...
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Demo Day 24 feedback UPDATE
January 12, 2019
by
sevencrane
1
incorporated a lot of demo day feedback and fixed bugs BUGFIXES AND CHANGES increased controller deadzone added dedicated controller support for in-game instructions fixed supercruise exit bug where t...
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NPCs with state-based dialogue
August 02, 2018
by
sevencrane
implemented dialogue/state-based activation system, finally turned the first level into a game of search and destroy...
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music!
August 01, 2018
by
sevencrane
go listen to slime girls, they're good. also fixed a bug in the main menu where the player was hidden, frozen, locked in space, but could still shoot...
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Added sound
July 29, 2018
by
sevencrane
;^)...
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Started using butler, added a webGL version
July 27, 2018
by
sevencrane
H...
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