0.15.4a Music Update
Bugfixes:
+ player doesn't reset to electric wires after taking damage from them
+ richer doesn't follow through with attacks on death
+ fixed sewer elevator placement issues
+ fixed easter egg dialogue if Val figures out how to hoard MercuryBlasts
New Content:
+ new music for the Lab/Tutorial level
+ new music for the Weather Station 7 area
Gameplay Changes:
+ gun eyes target both directions on backdash
Visual Changes:
+ detailed the interior of the Digital Frontier bar
~ made the Gallery Park subway station darker and more self-similar
~ modified moving leaves shader to hide the noise pattern
Internal refactors:
~ modified scene behaviour graphs to correctly pick root nodes
~ register/cache game state change listeners instead of searching for all of them each time an update is pushed out
Get Vapor Trails
Vapor Trails
A heartfelt metroidvania about revenge
Status | In development |
Author | sevencrane |
Genre | Platformer, Action |
Tags | Cyberpunk, Metroidvania, Pixel Art, speedrun-friendly, Story Rich, Unity, vaporwave |
Accessibility | Subtitles, Configurable controls |
More posts
- 0.18.10 UpdateOct 12, 2022
- Ghost AI for AndromedaSep 26, 2022
- 0.17.31 UpdateApr 02, 2022
- 0.17.15 UpdateMar 25, 2022
- 0.16.5a PatchMar 15, 2022
- 0.16.4a PatchMar 14, 2022
- 0.16.3a UpdateMar 13, 2022
- 0.16.2a PatchOct 08, 2021
- 0.16.1a bugfixSep 18, 2021
- Beta RoadmapSep 17, 2021
Comments
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+ gun eyes target both directions on backdash
yooo this is lowkey huge. That should fix my issues with the Richter fight and be a good change in general.
You know, I just realized it doesn't actually work yet because I forgot to enable the new target zone in those animations. I'll push a fix tonight.
But yes, since you can turnaround attack during those animations I think it makes way more sense. Thanks for reporting it, if that was you.