January Tweaks

Tl;dr no new content, but some of these fixes were sorely needed

+ removed dust in dialogue cutscenes if player is moving at high speed
+ player momentum doesn't persist after taking environment damage and teleporting back to safety
+ clicking "give the book of thorns to the statue" now always activates the Rena fight
+ you can move the minimap camera again
+ player upgrade screen and subway map positions stay consistent when resolution changes mid-game

New content:
+ added a new player menu screen showing all the attack combos
+ added a slider for camera lookahead (options > gameplay) that I might move to options > visual

Gameplay Changes:
+ nerfed Richter, he mistakenly tracked the player for the entirety of his attack animations instead of the startup frames only
+ made startup on some of Rena's moves slower

Visual Changes:
+ smoothed camera movement and synchronized it with the internal physics timestep
+ leaves on trees in Gallery Park flutter in the wind
~ redrew Lauren's portrait

Internal refactors:
~ rewrote the player's ground check scripts

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Hey, just making sure you're aware that gallery park's Rose Guardian meadow is all chopped up, at least in the mac version.

I'm not, could you send a screenshot of it? I don't have a mac so I just gotta trust that it works.

That's the pedestal thing that holds the book, I couldn't even tell what it was

There's more, the entire area is like that.

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Ah, that sucks. It might be an issue with Unity's native tilemap renderer at high resolutions. I'll see if I can fix it in the next update. Thanks for the screenshots.

No problem, thanks for responding so quickly.


You still keep your momentum after environment damage

😩 I'll revisit it