January Tweaks
Tl;dr no new content, but some of these fixes were sorely needed
Bugfixes:
+ removed dust in dialogue cutscenes if player is moving at high speed
+ player momentum doesn't persist after taking environment damage and teleporting back to safety
+ clicking "give the book of thorns to the statue" now always activates the Rena fight
+ you can move the minimap camera again
+ player upgrade screen and subway map positions stay consistent when resolution changes mid-game
New content:
+ added a new player menu screen showing all the attack combos
+ added a slider for camera lookahead (options > gameplay) that I might move to options > visual
Gameplay Changes:
+ nerfed Richter, he mistakenly tracked the player for the entirety of his attack animations instead of the startup frames only
+ made startup on some of Rena's moves slower
Visual Changes:
+ smoothed camera movement and synchronized it with the internal physics timestep
+ leaves on trees in Gallery Park flutter in the wind
~ redrew Lauren's portrait
Internal refactors:
~ rewrote the player's ground check scripts
Get Vapor Trails
Vapor Trails
Heartfelt game about revenge (on Steam!)
Status | In development |
Author | sevencrane |
Genre | Platformer, Action |
Tags | Cyberpunk, Metroidvania, Pixel Art, speedrun-friendly, Story Rich, Unity, vaporwave |
Accessibility | Subtitles, Configurable controls |
More posts
- STEAM RELEASEJan 29, 2024
- 0.18.10 UpdateOct 12, 2022
- Ghost AI for AndromedaSep 26, 2022
- 0.17.31 UpdateApr 02, 2022
- 0.17.15 UpdateMar 25, 2022
- 0.16.5a PatchMar 15, 2022
- 0.16.4a PatchMar 14, 2022
- 0.16.3a UpdateMar 13, 2022
- 0.16.2a PatchOct 08, 2021
- 0.16.1a bugfixSep 18, 2021
Comments
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Hey, just making sure you're aware that gallery park's Rose Guardian meadow is all chopped up, at least in the mac version.
I'm not, could you send a screenshot of it? I don't have a mac so I just gotta trust that it works.
That's the pedestal thing that holds the book, I couldn't even tell what it was
There's more, the entire area is like that.
Ah, that sucks. It might be an issue with Unity's native tilemap renderer at high resolutions. I'll see if I can fix it in the next update. Thanks for the screenshots.
No problem, thanks for responding so quickly.
You still keep your momentum after environment damage
😩 I'll revisit it