A downloadable game for Windows, macOS, and Linux

Controls

the web version is the most recent demo

  • Left/Right arrows to move
  • Space to jump (hold to jump higher)
  • Down to drop through platforms
  • Z to attack
  • X to shoot
  • Shift + Left/Right to dash
  • Up to interact
  • Space to advance dialogue
  • Down + Shift in the air to meteor slam
  • Down + Shift on the ground to super dash (or hold Shift during a basic dash)
  • Shift (hold) to heal
  • Ctrl (hold) to walk

Sound Credits (used with permission)

title screen: until it feels like home by slime girls
lady of the lake: drunk by hong kong express
intro scene: starbolt (reprise) by slime girls
deep town: neo-tokyo sunset (9pm version) by slime girls
rain loop: https://freesound.org/people/D%20W/sounds/136971/ 
night market: unfinished business by hong kong express
sound effects: things I generated with chiptone

Problems? Anger?

Send me anthrax in the mail here.

Install instructions

download, play n go

I use itch's command line tools to push, so the directory is flat just fyi

Download

Download
vapor-trails-gnu-linux.zip 39 MB
Version 4 30 days ago
Download
vapor-trails-osx.zip 37 MB
Version 6 30 days ago
Download
vapor-trails-win-exe.zip 20 MB
Version 20 30 days ago

Development log

Comments

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(+1)

Well, that fly skill is OP, i just used it and finished the demo. You can put a limit on it like, 3s and then you fall and it have to recharge

Well, it's supposed to be an endgame ability, assuming I ever create the endgame.

Were you actually able to skip areas/fights with it though?

(1 edit)

Yeah, i just stopped one time to kill the slimes and then i cheated by using the flying ability, i skipped like, 3 or 2 scenarios and i was in the elevator to the end of the demo

(+1)

Controls are pretty bad but the core concept is nice.

I really like the visuals and sound. Hope to see more of this.

Also:


;)

what's your gripe with the controls?

also congrats on superdashing off the edge

(+1)

Pressing shift to do things feels really uncomfortable. Usually it's ZXC not Shift ZX.

The different buttons for interacting and advancing dialogue is more confusing than helpful.

I think the setup you have at the moment would work pretty well on a controller and maybe it's just me, but definately make the keys rebindable.

I went with what I was comfortable with. The dialogue button changes are just so you don't immediately re-open dialogue if you're skipping through it. 

Also I think you should be able to rebind controls in the launcher for the downloadable version. 

(3 edits) (+1)

Graphics and sound effects are amazing! I love the art style. As @danmakesgame remarked, I also think different controls would be more comfortable. Suggestions.

  • Tap left twice or right twice to dash.
  • Tap down twice for meteor slam.
  • Z for jump. (twice for double jump)
  • X for attack.
  • Space for interact. This would be consistent since you already use Space for dialog advance.
  • Shift + arrow keys to walk slower (facing same direction), which would also cover the backstep.

I found a bug: after I fall from the ledge where there's a slime enjoying a cigarette, I land on the spikes and get stuck.

(+1)
  • I personally hate double-tapping for movements, especially on a controller, so I scrapped that idea pretty early on
  • I didn't want someone to press interact to skip through a bunch of dialogue and then accidentally open it again and have to go through it another time, hence different interact/skip line buttons
  • I forgot to write in the description that you can hold ctrl to walk, oops

Thanks for the feedback and bug finding though, I really appreciate it.

also @danmakesgames was replying to a much  older version with different, worse controls.

(+1)

I think you could pick better keyboard controls, and i just skipped the entirety of the tutorial without any problem, maybe consider making the windows auto-pop up instead of requiring an interact. the character itself feels good to me tho, the combat and movement is nice, hoping for a more content-rich version!

(+1)

Good proof of concept. Would like a hard mode.