Hello! I've been working diligently on the physics build and I've finally been approved for a Steam release. I'm polishing up the demo to be ready by mid-March...
It took rewriting the save system from scratch to realize some of the mistakes I'd made. Lessons learned about overdesigning, more code is more bad. Bugfixes: +...
That's right, I'm not dead yet. I'm working on the Andromeda fight! Here's what it's been like so far. Guess which one is me. Introduction Ghost AI is a fast al...
Sorry this took a while to get out. I was out of town right after uploading the broken build last week 🥴 Bugfixes: + player can't attack out of environment d...
This is a breaking update. Old saves are incompatible. I wanted to add actual game content to this update but seeing as how the old saving is currently broken...
Bugfixes: + Gray dying triggers the correct cutscene Content Changes: + Gameplay Changes: + Richter is no longer invincible during his air tumble Visual Changes...
Bugfixes: + added a ground check for Richter Content Changes: + Gameplay Changes: + speedrun timer starts when the player gains control of Val in the tutorial V...
Bugfixes: + speedrun timer is enabled now Content Changes: + Gameplay Changes: + speedrun timer pauses in main menu and during loading screens, but not during d...
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If you're reporting a bug, please let me know what platform you're running the game on (web, windows, etc) and the version number. Thanks!