0.6.0 - Hydroplane
NEODRIVE » Devlog

More tracks, mechanics, visuals, and sounds. The big one is hydroplaning . It's in two tracks as either a necessary mechanic or a hazard.
- added hydroplaning - at high speeds, you can drive across the surface of the water without losing speed
- fixed a bug where the car could clip into the ground and halt at high speeds on steeply banked turns
- modeled rims and brake discs for the car
- brake discs will heat up and glow when braking at high speeds
- added pseudo-volumetric smoke for skidding
- made upside-down-righting behavior easier to trigger on the ground
- fixed some coroutine bugs because I didn't know a low-level part of how Unity implements them
- made pause and settings menus more readable on bright backgrounds
- re-added vibration when car suspension bottoms out
- added synthesized gearbox whine
- updated some audio engineering things so engine sound is compressed properly by shifts
- updated launch behavior so the car can spin wheels a bit
- made perfect shifts more lenient when accelerating/braking
- added more scenery objects
- added a new tutorial level
- removed engine chirp on respawn
- clutch kicks now actually push the car sideways if you're drifting
- increased FOV during nitro in third person
- made perfect launches easier by highlighting the speedometer when revving at peak power in 1st gear with the clutch in
- added a new achievement, and cool new wheels, for beating my ghost on any track
- camera preference (chase vs hood) is saved between tracks
- going back to the main menu from a race will bring up the campaign menu instead of the title menu
- decreased tire skid volume so it still compresses engine noise without overwhelming it
- car no longer plays collision noise if suspension bottoms out and the bottom of the body scrapes the pavement
- suspension pushes car up based on ground normal, NOT suspension force. this makes gutter runs on turns more viable
i already have more stuff in my backlog - mainly more tracks and props to fill out the campaign and take advantage of the new mechanics.
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NEODRIVE
time attack high-skill arcade racer
| Status | In development |
| Author | sevencrane |
| Genre | Racing, Action |
| Tags | Low-poly, Singleplayer |
| Accessibility | Configurable controls |
More posts
- 0.7.7 Minor Update1 day ago
- Development Paused20 days ago
- Steam page is up!34 days ago
- 0.7.6 - How To Play39 days ago
- 0.7.5 - Paddle Shifting minor bugs47 days ago
- Notes on Accessibility47 days ago
- 0.7.4 - Paddle Shifting47 days ago
- How To Exit Collider Hell50 days ago
- 0.7.3 - Security52 days ago
- 0.7.2 - UI Polish53 days ago

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