Development Canceled


I posted this on the community discord, but wanted to update anybody finding the game here:

Hey guys, this update has been a long time coming (because I wanted to be very sure) but with the way my life is right now I won't be able to work on Vapor Trails at its current scope any more. I did the bulk of the work when I was living with my parents during the pandemic in 2020-2023, and now that I have a place of my own, a girlfriend, and a social life, I don't spend as much time devving.

I think the amount of effort I put in before was partly a way to cope with being stuck in my childhood bedroom and needing a way to feel like it was worthwhile somehow. I'm glad something good came of it, even though it was a half-finished game, but I'm also glad I'm not in that situation any more. I really owe a lot to everyone here for finding bugs and speedrunning and just talking about the game, and I feel like I'm letting you all down in some way, but I truly don't think going back to the life of a hermit is worth it. I hope you all understand.

I'm still gonna be making small things here and there, but nothing on the scale of VT.

Files

vaportrails-physics-win-exe.zip 101 MB
Version 41 Apr 17, 2024
vaportrails-physics-win32-exe.zip 98 MB
Version 41 Apr 17, 2024
vaportrails-physics-osx.zip 110 MB
Version 40 Apr 17, 2024
vaportrails-physics-webgl.zip Play in browser
Version 40 Apr 17, 2024
vaportrails-physics-gnu-linux.zip 100 MB
Version 40 Apr 17, 2024

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Comments

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(+1)

you do you! but does it have to be all or nothing? I.e. you couldn't just do 30 minutes a day, 5x a week? Or is it just not something you care about anymore?

nah, the scope is too big. if I did that I wouldn't finish it before I retired. I care about it a lot but it's just too much asset creation work to tell the story I'd want to tell. It's ok, though, I have other projects...

(+3)

It's sad to hear but I'm glad you're focusing on your life more. Cheers :)

(+2)

Seems fair. I do hope you keep the dev files backed up, though, or even release them as-is - the previews we've gotten are pretty cool, and would be neat to see finished up someday. Maybe someone else could pick them up, or you could find yourself with a bunch of spare time one summer a decade from now? Even if you don't, properly mothballing projects you don't think you'll pick up again does let you self-plagarize more easily for other work.

Best of luck with your grownup life!

(1 edit) (+1)

The files are open-source actually! You can find them on my github. I think the Discord community has poked at them a bit, but I was way too ambitious and the code is kinda bad.

I've also ripped some code for my next project, that car game.

(+5)

You hate to see it!


Nah, but I'm glad you're focusing on your personal life. Game dev is a grind, and you've grinded hard enough to get this far.

(+2)

Yeah, life do be like that
I used to hate the feeling of abandoning personal projects, and I still dislike it, but you learn to see the good that comes out of it.

Car game looks dope though