0.1.5


0.1.5

0.1.4 had save bugs, so i didn't make a release log for it.

  • fixed an animation bug when rising through platforms
  • lowered player starting health
  • added health pickups in the world (6 total, pick up 3 to increase health by 4)
  • added more steam achievements to prep for the demo release
  • fixed a bug with map fog writing files
  • fixed a bug with improperly refunding airdash after jumping
  • some attacks won't push you off ledges when you lunge forward
  • paradise lab assets
  • added a quit to menu/desktop option when quitting
  • improved ground hit behavior on slopes
  • track vapor plasma pickups in map UI alongside shards
  • removed async saving from the web player due to bad support for the system.threading library

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