0.5.1 - Tunnels
NEODRIVE » Devlog

Small update.
- added the ability to buffer shifts for 0.25 seconds. this makes shifting more consistent if you hit the clutch slightly after hitting the shift input
- fixed a bug with author ghosts not appearing
- added an experimental tunnel asset to the Desert Speedway turn (finally, that audio reverb zone is useful for something)
- fixed a bug with hidden/unattainable wheels mistakenly appearing
- fixed timer bugs
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NEODRIVE
time attack high-skill arcade racer
| Status | In development |
| Author | sevencrane |
| Genre | Racing, Action |
| Tags | Low-poly, Singleplayer |
| Accessibility | Configurable controls |
More posts
- Development Paused5 days ago
- Steam page is up!19 days ago
- 0.7.6 - How To Play24 days ago
- 0.7.5 - Paddle Shifting minor bugs32 days ago
- Notes on Accessibility32 days ago
- 0.7.4 - Paddle Shifting32 days ago
- How To Exit Collider Hell35 days ago
- 0.7.3 - Security37 days ago
- 0.7.2 - UI Polish38 days ago
- 0.7.0 - Orange Tracks39 days ago

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Hell yeah