0.10.4 - Frames & Feedback


My URP switch is stalled due to the toon shader asset I’m using being borked for my version of Unity and the URP. So I’m back to small updates.

  • fixed a bug where the car would stall instantly with no gas on a bad launch. I was updating the engine in a framerate-dependent way on one line so the automatic gradual clutch release on a missed manual shift works as intended finally
  • this also makes the engine’s pitch change differently on nitroing
  • fix long Steam names clipping through the top right scorecard
  • increased framerate by ~20%, maybe more on lower-end computers. Neodrive really does not need expensive water reflections as long as the water receives shadows correctly. which it does
  • added red feedback on shifting bad and stalling/money-shifting (pic related)
  • smooth the steering angle on the replay car over time

After this, I really need to make a UX pass on the demo. I’ve seen people not realize you could drift despite it being in the tutorial.

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