0.10.4 - Frames & Feedback
NEODRIVE » Devlog

My URP switch is stalled due to the toon shader asset I’m using being borked for my version of Unity and the URP. So I’m back to small updates.
- fixed a bug where the car would stall instantly with no gas on a bad launch. I was updating the engine in a framerate-dependent way on one line so the automatic gradual clutch release on a missed manual shift works as intended finally
- this also makes the engine’s pitch change differently on nitroing
- fix long Steam names clipping through the top right scorecard
- increased framerate by ~20%, maybe more on lower-end computers. Neodrive really does not need expensive water reflections as long as the water receives shadows correctly. which it does
- added red feedback on shifting bad and stalling/money-shifting (pic related)
- smooth the steering angle on the replay car over time
After this, I really need to make a UX pass on the demo. I’ve seen people not realize you could drift despite it being in the tutorial.
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NEODRIVE
1600HP muscle car time attack
| Status | In development |
| Author | sevencrane |
| Genre | Racing, Action |
| Tags | Low-poly, Singleplayer |
| Accessibility | Configurable controls |
More posts
- 0.10.8 - Big Brain Time & New Track3 days ago
- 0.10.7 - Open World6 days ago
- 0.10.6 - New UI, Leaderboards, Tutorials & More7 days ago
- 0.10.5 - Consistency14 days ago
- 0.10.3 - Demo Feedback19 days ago
- Steam Demo is live!21 days ago
- 0.10.2 - REPLAYS and more performance24 days ago
- 0.10.1 - Bugfix26 days ago

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